Gaming and Cultural Innovation

2025-01-13

Speakers

  • Diana Fehr
  • Chris Solarski
  • Gaetano Dimita

Abstract

How can games support cultural innovation? How can cultural heritage institutions benefit from games? Join us in this workshop to discover the answer to both questions.

Speaker biographies

Diana Fehr is the Founder of Museospace Foundation, an international non-profit organization dedicated to advancing cultural and responsible innovation; aiming to enhance the societal impact of museums by promoting and encouraging their innovation potential, thereby contributing to making a difference in today’s world.

Chris Solarski is an independent researcher and author of a renowned series of books exploring the overlap between traditional art and games. Chris' latest game design method, titled 'Kinaesthetic Time Capsules' (TBD), presents special insights into games as an art form—highlighting the medium's value for cultural heritage, empathy and self-expression.

Gaetano Dimita is a Reader in Interactive Entertainment and Intellectual Property Law at the Centre for Commercial Law Studies, Queen Mary, University of London, where he focuses his research and teaching on Games and Interactive Entertainment Law. He is the founder and editor-in-chief of the Interactive Entertainment Law Review, Edward Elgar, the producer of the More Than Just a Game conference series; the co-author of Mastering the Game 2nd edition, WIPO, and a video games enthusiast.

Links

Join the Games for Culture community on MyCreativeNetworks to access the presentation and video files.