EPIC Diversity
2025-01-20
Speakers
- Anette Parviste
- Em Hansen
Abstract
Have you ever faced any discrimination in the gaming industry? How do you think the industry could incorporate diversity and inclusion? How can gaming be improved to be a safer environment and experience for all? In this workshop, we will have different perspectives regarding discrimination, by you, by me, by anyone who had this unfortunate experience. But we will use the session to turn these bad experiences into a brainstorming session on what we can do to improve, and how we can be more inclusive.Speaker biographies
Anette Parviste is the Co-Founder and CEO of AudioCat, an innovative game development company dedicated to creating accessible audiogames for visually impaired players while bridging the gap between sighted and visually impaired gamers. AudioCat’s mission is to promote accessibility in gaming, foster inclusivity and build a diverse community where everyone can enjoy unique and immersive sound-based experiences.
Em Hansen (De/Dem | They/Them) is a Research Assistant at Aarhus University and works with diversity and inclusion within EPIC-WE. They hold a master's in Aesthetics & Culture and have specialized in the intersection between queer theory, inclusion and diversity, and the creative videogame industry. They have first hand experience participating in EPIC-WE Cultural Game Jams and have worked as part of the project in facilitating Cultural Game Jams as part of the Aarhus Hub and is a sitting member of the EPIC-WE Youth Advisory Board.
Links
Join the Games for Culture community on MyCreativeNetworks to access the presentation and video files.