
Lost in Words
Transform your surroundings through conversations with a magical bookseller.
Game as culture
We felt empowered as we brainstormed various ideas for developing this game and suddenly arrived at a concept that could be both innovative and enjoyable for gamers and non-gamers alike.
Game through culture
This game is influenced by Óbidos culture, which is primarily associated with literature and its castle. We aimed to incorporate its cultural value of literacy and represent the library—not 100% accurately, but in a way that connects players who have visited this place to Óbidos culture.
Game for culture
Our game aims to enhance the literary experience by highlighting how, as readers immerse themselves in a story, time often slips away and can be hard to track. We envisioned creating an experience that makes readers feel more immersed by transforming the environment around them while they read a particular type of book.
Credits
Paula Martins – Game Designer & Writer
Maximiliano Blanco – 3D Artist & Game Designer
Leonardo Henrique – Programmer
Henrique Monteiro – 3D Artist
Instructions and controls
Movement:
W – Forward
A – Left
S – Backward
D – Right
Interaction:
Left Click or E – Interact