A screenshot from the game

Censored Truths

The year is '96. Your truths shape the story of the people. For whom do you decide to speak?

An augmented reality simulation where you're a press worker in the fictional authoritarian republic of Naşúl. Choose which articles to print for an underground newsletter, each has two versions: one aligning with the regime, another revealing buried truths. Your choices affect public sentiment and state control, shaping the narrative of resistance or compliance in this dystopian world.

Game through culture

Like Danish Golden Age painters who shaped national memory through selective storytelling, players become cultural narrators choosing which truths to preserve. Set in fictional Naşúl, each published article becomes part of the nation's historical fabric, exploring how individual choices in media shape collective memory, cultural identity, and the ongoing struggle between truth and power.

Credits

Alessandro – Designer, Crafter
Simone – Designer, Crafter
Louis – Storyteller, Artist
Everyone – Gamemaster

The EPIC-WE Project has received funding from the European Union's Horizon Europe research and innovation programme under grant agreement N°101095058