
A Conquista
Infiltrate the Moor-occupied town of Óbidos and live through the legend of the "Porta da Traição".
Game through culture
Players experience the Óbidos legend "Porta da Traição" through infiltrating the Moor-occupied castle, transforming a simple tale of betrayal into a complex human tragedy. By building relationships with castle residents while secretly planning to open the doors for Portuguese forces, the game explores themes of trust, loyalty, and the moral ambiguity of resistance during wartime.
Credits
Isaac Pais – Designer
Pedro Gouveia – Gamemaster
Tiago Patrício – Storyteller
Tiago Félix – Crafter
Carolina Correia – Artist
Lourenço Rosário – Music
Instructions and controls
Movement:
W – Up
A – Left
S – Down
D – Right
Interaction:
W / A / S / D – Switch Dialogue
[SPACE] – Skip/Select Dialogue
Left Click – Start day