
Deadman Crawling
A mysterious and vicious creature appeared and scared them away! Help this little man escape this nightmare and go home.
Game through culture
Players continue the Óbidos Musaranho legend from where it traditionally ends, transforming folklore into interactive horror. By crawling through dark caves while being hunted by the creature, the game extends cultural storytelling beyond passive retelling, creating a visceral experience that preserves Portuguese heritage while exploring themes of survival, fear, and human resilience.
Credits
Cátia Nascimento – Artist
Maria Sequeira – Artist
Afonso Cunha – Artist, Game Design
Lisa Carvalho – Programmer
Júlia Costa – Programmer
David Mendes – Programmer
Daniel Fernandes – Sound Designer, 3D Artist
Instructions and controls
Movement:
W – Forward
A – Left
D – Right
Interaction:
F – Light
Hold [SPACE] – Compass