Smit en de Storm (Smit and the Storm)
Escape the flood before history repeats itself.
Game through culture
"Smit en de Storm" is rooted in the 1953 Watersnoodramp and its archival legacy. We divided archive images among our team, each selecting resonant pieces before discussing collectively. Images of the harbor and people evacuating their belongings spoke to us most, capturing both chaos and humanity. Combined with real survivor testimonies, these became our narrative foundation. We transform cultural memory into lived experience: players don't just learn about the disaster, they step into it, making the same urgent decisions faced by survivors.
