A screenshot from the game

A Week of War

Step into the role of Denmark's supreme leader for "A Week of War".

"A Week of War" is a political decision-making game set in a Europe at war. As Denmark’s supreme leader, you have seven days to secure power and stabilize the nation. Democracy is suspended, every choice is yours alone. Will you lead with freedom or dominate with force? Your legacy depends on how far you're willing to go. In the end, power is the price of survival.

Game as culture

"A Week of War" serves as a powerful tool for cultural reflection. By simulating a political crisis within Europe, it invites players to question the fragility of democracy, the tension between unity and sovereignty, and the meaning of leadership. The game fosters understanding of European values by forcing players to weigh freedom against authoritarian stability in times of conflict.

Game through culture

The game is built through cultural references—historical echoes, present-day tensions, and the familiar geography of Europe. Inspired by contemporary art and soundscapes, the player experiences the surreal proximity of war not in a distant place, but in their own cultural backyard. Culture shapes every design choice, from visual realism to the ethical dilemmas faced by the player.

Game for culture

"A Week of War" doesn’t just reflect culture, it becomes a part of it. The game opens a space for critical dialogue about democracy, leadership, and identity in Europe. It functions as interactive political theatre, provoking thought and discussion in the same way as literature, film, or visual art, solidifying its place within cultural discourse.

Credits

Sigrid – Gamemaster
Evian – Storyteller, Artist
Julie – Artist, Designer
Fælles – Crafter