A screenshot from the game

Ashes or Breath

If everything is burning, what would you save, a living cat, or the Mona Lisa?

An augmented reality game confronting players with an irreversible choice in a burning museum: rescue a living cat or preserve the priceless Mona Lisa. This philosophical experience explores empathy, cultural heritage, and personal values through embodied decision-making, leading to a surreal VR Rewind Room where memory bubbles reveal consequences without moral judgment.

Game through culture

Players confront the weight of cultural preservation versus immediate empathy through embodied AR choice-making. The Mona Lisa represents eternal cultural memory while the cat embodies vulnerable life, forcing reflection on what we truly value. This transforms cultural heritage from passive observation to active moral questioning about civilization's priorities and human dignity.

Credits

Chengdong "Black" Sun – Concept, Code, Design Lead
Ge "Kacy" Fu – Art & Interaction Design
Shichao Guo – Narrative & Philosophy

The EPIC-WE Project has received funding from the European Union's Horizon Europe research and innovation programme under grant agreement N°101095058